![]() All of these stats should be at least partially hidden to the player with perhaps the addition of a technical head staff member, where employing a better staff member gets you a clearer view of what the best philosophy is against each stat (but doesn’t provide absolute certainty). Taking the 2022 rule change as an example, as a player you’re presented with 3 options as part of the major rule change:Įach one of these could come with a variety of strengths and weaknesses, with stats against the normal upgradable areas (front and rear downforce, tire wear, drag etc), and stats related to development (how many resource points to deliver upgrades, what the ultimate ceiling of the philosophy is). ![]() These could be across engine, aero, and chassis (or you could combine aero and chassis). We also see that major rules shakeups can be a great opportunity for for divergence in design philosophy.Īt a high level, I think a cool idea would be for a rules reset to come in two types: major and minor. ![]() As we’ve seen in real life, a rules reset can really shake up the order of the field and devoting a bunch of resource to next year isn’t always a guarantee of success. One of the things I find quite annoying is how a ‘rules reset’ basically just means that the development tree gets set back to a previous state, and how easy this is to game with your resource points through the rest of the year to start the following season with a mega car. ![]() I think the Career mode development could use a revamp. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |